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header3.jpg (28055 bytes)

Battlezone 64 Screens

bz64gtwr_sm.gif (14260 bytes)                 bz64wkr_sm.gif (15618 bytes)

 

bz64crater_sm.jpg (2970 bytes)                 bz64screen1_sm.jpg (3692 bytes)

bz64screen2_sm.jpg (3560 bytes)                 bz64wlkrs_sm.jpg (4128 bytes)

 

Both the gun tower and walker look the same as in Battlezone 1, except for the funky lighting.

Otherwise the images are quite good for the Nintendo 64.

                bz64comm_sm.jpg (11562 bytes)

bz64ign1.jpg (83348 bytes)

bz64ign2.jpg (75868 bytes)

bz64ign3.jpg (82420 bytes)

bz64ign4.jpg (78707 bytes)

NEW BATTLEZONE 64 UNITS

am-as3_sm.jpg (8164 bytes)                 sovstriker_sm.jpg (8870 bytes)

striker+pad_sm.jpg (7464 bytes)

Airstrikers attack from the air with missiles, they must return to thier mobile launch pad for reloading, so if the pad is destroyed, the airstriker is useless.   The Striker picks its targets automatically, and fires upon its target until its ammo runs out.  It flies in space and dives down quickly as it fires on its target.

 

mrepair_sm.jpg (6847 bytes)

Mobile repair unit, must unpack before becoming usable, it has no defenses and is vunerable.

 

flakchaff_sm.jpg (7501 bytes)

This flak and chaff launcher fires into the air as a defensive measure to protect your base and other units.  The battery only moves vertically so the launcher has to turn using the swivel jets.  It is particularly useful against air strikers.

 

mammothtank_sm.jpg (5168 bytes)

Huge, slow moving machine with heavy armor.  It is not very manuevarable, but can destroy a base in seconds once it is in range.  The turrets on each wing swivel, and the flaps at the end of the main wings also move slightly in flight.